In late 2014 I started an internship at Triumh Studios and worked on their title Age of Wonders III. During that time I was assigned to bug fixing and porting some of their tools over for their in-house engine.
Working on these tasks gave me a deep insight into the architecture and inner workings of their software, allowing me the expand my knowledge in those fields.
In the summer of 2015 I graduated from IGAD at the NHTV University of Breda ( Now known as Breda University of Applied Sciences ) officialy starting my professional career in Game Development as a programmer.
Throughout my education I was taught to be result driven. Along with every student I was thrown into the deep end that forced us all to come up with solutions. We were taught to be self reliant and independent in a variety of programming subjects.
After graduating I entered the field of Serious Game development through Atlantis Games where I worked for a little over 3 years. During these years I worked on a large variety of projects ranging from mobile games for kids to VR applications for institutions and governments.
Working at Atlantis Games requires you to be responsible for the entire project you are assigned to. This way you're exposed to a large array of problems, solutions and experiences that are common place in game development and business.
Games have always facinated me. Not just the experience they offer, but also the technology that drives them. I've been programming since I was 15 years old and graduated at NHTV IGAD in 2015 to turn a hobby into a proffesion as a video game programmer.
After working for several years in the field of Serious Games I'm now looking for a new challenge.
Below you can find my work experience.
Video Game Programmer | Composer
For contact details refer to CV
|Game Development||Proficient||5 Years|
|Mobile Game Development||Experienced||2 Years|
|Front-End Development||Experienced||2 Years|
|Back-End Development||Experienced||2 Years|
|Qt 5.x||Experienced||1 Year|
|Visual Studio||Proficient||10 Years|
|Unity3D 3.5 - 5.x||Experienced||6 Years|
|Tortoise SVN||Proficient||4 Years|
|Conitec Gamestudio A8||Experienced||2 Years|
|Cubase 9.5||Proficient||6 Years|
|Sony Vegas||Proficient||4 Years|
|After Effects||Proficient||4 Years|
|Microsoft Office||Proficient||6 Years|
* Steinberg API, not to be confused with ASIO networking.